Hi, we played 2x3h sessions and it was all sorts of cute dances on a beautiful background, and we loved that part, but the game lacked real tension and didn’t give us incentives to create it.
We came to the conclusion that the Harsh World rule does not live in the game if we don’t throw gasoline on the fire. And why would we ? Our characters were ready to share, but not ready to die. We needed something to push them over to that brink. For the feeling of precarious life, for a gift to be a sacrifice of your own resources, we’d have needed some questions to trigger transfers of insufficient mechanical resources from player to player. The lack of objective resources felt like there was no real politics.
Or cutting directly to the bone, we could have used moves that instead of being mild inconveniences would trigger a character’s Hate. There’s no advice to bump into each others’ Hates. Moreover, and once again: why would we? We were ready for engulfing flames and drama, but there was no incentive for that in the game.
Our hates never came into play, so our ending felt weird: Heads or tails result sent nearly every one of us to their downfall. :/
Also, the line explaining each game is unclear: it says what the game will look like, not what it’s used for. Except for Hospitality which clearly announces the forging of alliances.
Ooooh, this looks so great! We've just started to use Role for our weekly game sessions, so I'm able to appreciate your work even more. I hope you will have (or had) lots of fun!
A gorgeous game that perfectly captures the bittersweet atmosphere of the Studio Ghibli films it is modeled on. I love Firebrands games and here the design is used to great effect. The mini-games and prompts are carefully chosen and written. I've had two memorable games of "To See with Eyes Unclouded by Hate" so far and look forward to playing it again.
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Hi, we played 2x3h sessions and it was all sorts of cute dances on a beautiful background, and we loved that part, but the game lacked real tension and didn’t give us incentives to create it.
We came to the conclusion that the Harsh World rule does not live in the game if we don’t throw gasoline on the fire. And why would we ? Our characters were ready to share, but not ready to die. We needed something to push them over to that brink. For the feeling of precarious life, for a gift to be a sacrifice of your own resources, we’d have needed some questions to trigger transfers of insufficient mechanical resources from player to player. The lack of objective resources felt like there was no real politics.
Or cutting directly to the bone, we could have used moves that instead of being mild inconveniences would trigger a character’s Hate. There’s no advice to bump into each others’ Hates. Moreover, and once again: why would we? We were ready for engulfing flames and drama, but there was no incentive for that in the game.
Our hates never came into play, so our ending felt weird: Heads or tails result sent nearly every one of us to their downfall. :/
Also, the line explaining each game is unclear: it says what the game will look like, not what it’s used for. Except for Hospitality which clearly announces the forging of alliances.
Played the game at Gnoccocon 2023 in Italy and we had a blast. It perfectly captures Miyazaki's essence.
Hey! I'm running this game today and I put together a few sheets to play on Role:
https://app.playrole.com/sheet-templates/fcd07d6c9b5c-to-see-with-eyes-unclouded-by-hate-newcomer/save
https://app.playrole.com/sheet-templates/812472509c8a-to-see-with-eyes-unclouded-by-hate-spirit/save
https://app.playrole.com/sheet-templates/0ae54ba2ea49-to-see-with-eyes-unclouded-by-hate-wanderer/save
https://app.playrole.com/sheet-templates/bc3db85e9fb2-to-see-with-eyes-unclouded-by-hate-reference/save
Ooooh, this looks so great!
We've just started to use Role for our weekly game sessions, so I'm able to appreciate your work even more. I hope you will have (or had) lots of fun!
It was fantastic! We are definitely running it again soon! We all got really invested and we want MORE
A gorgeous game that perfectly captures the bittersweet atmosphere of the Studio Ghibli films it is modeled on. I love Firebrands games and here the design is used to great effect. The mini-games and prompts are carefully chosen and written. I've had two memorable games of "To See with Eyes Unclouded by Hate" so far and look forward to playing it again.